Content and mobile AR app development
Case: creating tech activities for festival promotion; increasing overall interest in the exhibition by creating a tool for interactive viewing of the paintings with the option to purchase them right in the viewer.
What was done: we made an app, where visitors could look at the “digital exhibition” and purchase the presented paintings just by pointing their smartphone towards them. An additional feature was a painting course in AR at the special area on the main festival stage.
Features: we combined several AR features in one app: you could use special markers or the paintings themselves to see the virtual imagery.
Timeframe: 2 months
Client: ARTLIFE School